Plot Elements & Narrative Devices

Plot elements are the objects, secrets, events, and abstract concepts that drive your narrative forward. They're the concrete things characters pursue, protect, reveal, or transform - the fuel that powers your story engine.

What Are Plot Elements?

In SCRIPTA, plot elements extend far beyond physical objects. They include anything that serves as a plot driver:

  • Physical Objects - Artifacts, weapons, documents, keys
  • Information - Secrets, prophecies, evidence, memories
  • Relationships - Promises, debts, betrayals, inheritances
  • Events - Crimes, deadlines, disasters, discoveries
  • Abstract Concepts - Power, curses, destiny, revenge
"Every prop in your story should either support character or advance plot - preferably both." Film production wisdom

Plot Element Categories

Physical Objects

Type Function Examples
Weapon Creates threat, enables action Excalibur, the One Ring, lightsabers
Artifact Object of power or mystery Holy Grail, Horcruxes, Infinity Stones
Key Unlocks access to something The Key to Time (Doctor Who), skeleton keys
Document Carries information Wills, maps, coded messages, contracts
Container Holds secrets Pandora's Box, Pulp Fiction briefcase
Substance Transforms or destroys Poison, potions, drugs, medicine

Information & Secrets

Type Function Examples
Secret Hidden truth that would change everything True parentage, hidden crime, past identity
Prophecy Predicted future creating expectation "The Chosen One will...", Oracle predictions
Evidence Proof that reveals truth Murder weapon, DNA, photographs
Memory Past event affecting present Repressed trauma, lost memories, false memories
Hidden Identity True nature concealed Undercover agent, secret heir, imposter

Relationships & Bonds

Type Function Examples
Promise/Vow Obligation that binds Wedding vows, deathbed promises, oaths
Debt Owed favor creating leverage Life debt, financial obligation, moral debt
Betrayal Broken trust as wound Past treachery, impending betrayal
Inheritance Legacy passed down Fortune, curse, responsibility, gift

Significance Levels

Not all plot elements carry equal weight. SCRIPTA tracks significance to help you balance your narrative:

Level Narrative Weight How Often Referenced
Minor Background detail, atmosphere Once or twice, in passing
Important Affects subplot or supports main plot Multiple scenes
Central Key to main plot, major story driver Throughout the narrative
MacGuffin Everyone wants it, drives all action Constant motivation reference
Red Herring Misleads reader, false clue Set up, developed, then revealed as false
Chekhov's Gun Introduced early, crucial later Mentioned early, used at climax

The MacGuffin

Term coined by Alfred Hitchcock for the object everyone wants but whose specific nature doesn't really matter to the story.

"In crook stories it is almost always the necklace and in spy stories it is most always the papers." Alfred Hitchcock

MacGuffin Characteristics

  • Characters desperately want it
  • Drives the entire plot
  • Could often be substituted with another object
  • Audience doesn't need to understand why it's valuable
  • Not the real point of the story
Famous MacGuffins
  • Maltese Falcon - The falcon statue (revealed as fake anyway)
  • Pulp Fiction - The briefcase (contents never revealed)
  • Mission: Impossible - The NOC List, Rabbit's Foot, etc.
  • Raiders of the Lost Ark - The Ark of the Covenant
  • Citizen Kane - "Rosebud" (as the mystery, not the sled)
MacGuffin vs. Central Object

The One Ring is NOT a MacGuffin - its nature (corrupting power, link to Sauron) is essential to the story. A true MacGuffin could be swapped for something else without changing the story's meaning.

Chekhov's Gun

Anton Chekhov's famous principle of narrative economy:

"If in the first act you have hung a pistol on the wall, then in the following one it should be fired. Otherwise don't put it there." Anton Chekhov

The Principle Works Both Ways

  • Setup Required - Important elements must be established before they're used
  • Payoff Required - Established elements must be used

Implementing Chekhov's Gun

Setup (Act 1) Reminder (Act 2) Payoff (Act 3)
Character casually mentions fear of fire Fire imagery or near-miss Must confront fire at climax
Antique knife displayed on mantle Character notices it nervously Knife used in final confrontation
Character shown to be allergic to bees Bees seen in garden Bee allergy creates crisis or escape
Literature Examples
  • Harry Potter - The Marauder's Map, introduced in book 3, crucial in book 4 and beyond
  • Breaking Bad - The ricin cigarette, set up seasons before use
  • Lord of the Rings - The phial of Galadriel, gifted in Fellowship, used in Shelob's lair

Red Herrings

A red herring is a false clue that misleads the audience (and often characters) away from the truth.

Effective Red Herrings

  • Must Be Plausible - Readers should believe it could be real
  • Must Have Explanation - When revealed as false, explain why it seemed true
  • Don't Overuse - Too many makes readers distrust everything
  • Fair Play - Don't use information readers couldn't have known

Types of Red Herrings

Type How It Works Example
Suspicious Character Made to look guilty but isn't The butler who "did it"
False Clue Evidence that points wrong direction Planted evidence, mistaken identity
Red Herring Subplot Entire storyline that's misdirection Apparent motive that's false
Dead End Investigation path that leads nowhere Classic mystery tradition
Master of Red Herrings: Agatha Christie

Christie was renowned for planting multiple convincing suspects. In The Murder of Roger Ackroyd, she famously made the narrator the murderer, the ultimate red herring as readers trust the storyteller.

Physical Objects in Detail

The Artifact

Objects of power, mystery, or ancient origin that carry narrative weight:

Famous Artifacts in Literature

  • The One Ring (LOTR) - Corrupts bearer, must be destroyed where made
  • Elder Wand (Harry Potter) - Supreme power, transfers by defeat
  • Holy Grail (Arthurian legend) - Ultimate quest object, grants eternal life
  • The Silmarils (Tolkien) - Beautiful jewels that inspire obsession and doom
  • Stormbringer (Elric saga) - Cursed sword that feeds on souls

The Key

Objects that unlock access to places, knowledge, or power:

  • Literal Keys - Open locked doors, chests, passages
  • Password/Code - Information as key
  • Blood/DNA - Biological keys (fantasy and scifi)
  • Ritual Objects - Required for magical access

The Document

Written information as plot driver:

  • Maps - Show the way to treasure, danger, or goal
  • Wills & Testaments - Redistribute power and wealth
  • Letters - Reveal secrets, prove relationships
  • Contracts - Create binding obligations
  • Diaries - Reveal inner truth, document history

Secrets & Information

The Secret

Hidden information that would change everything if revealed:

Secret Type Stakes Example
True Parentage Identity, inheritance, relationship Luke Skywalker's father, Jon Snow
Hidden Crime Freedom, reputation, life Murder, theft, fraud
Forbidden Love Social position, safety Affairs, cross-class romance
True Identity Trust, relationships, safety Undercover agents, hidden heirs
Vulnerability Power, survival Achilles' heel, kryptonite

The Prophecy

Predicted futures that shape present action:

  • Self-Fulfilling - Actions to prevent it cause it (Oedipus)
  • Ambiguous - Meaning unclear until fulfilled (Macbeth's witches)
  • Subverted - Expectations set and then broken
  • The Chosen One - Individual marked by destiny
Prophecy Problems

Prophecies can undermine tension if readers feel the outcome is predetermined. Consider making prophecies ambiguous, conditional, or subject to interpretation.

Abstract Concepts as Plot Elements

Intangible forces can drive plot just as effectively as physical objects:

Curses & Blessings

  • Generational Curse - Affects entire bloodline (House of Atreus)
  • Conditional Curse - Triggered by specific action (Sleeping Beauty)
  • Ironic Curse - "Gift" that's actually punishment (Midas touch)
  • Curse Breaking - Quest to lift the curse

Revenge

Desire for retribution as driving force:

Revenge Narratives

  • Count of Monte Cristo - Elaborate, patient, systematic revenge
  • Hamlet - Revenge delayed by doubt and ethics
  • Kill Bill - Direct, violent revenge quest
  • Carrie - Explosive revenge after long abuse

Destiny/Fate

Predetermined outcome as plot element:

  • Fighting Fate - Attempting to escape destiny
  • Accepting Fate - Coming to terms with inevitable
  • Fulfilling Destiny - Growing into prophesied role
  • Multiple Fates - Branching possibilities

Genre-Specific Plot Elements

Mystery/Thriller

  • The Body, The Murder Weapon, The Alibi
  • Evidence (fingerprints, DNA, surveillance)
  • Witness Testimony, Confessions
  • The Ticking Clock (deadline, threat)

Romance

  • The Meet-Cute Object (what brings them together)
  • The Obstacle (social class, prior commitment)
  • The Token (gift that represents love)
  • The Misunderstanding (letter, overheard conversation)

Fantasy

  • Magical Artifacts (swords, rings, wands)
  • Prophecies and Chosen One markers
  • Ancient Texts (spellbooks, histories)
  • Portals and Keys to other worlds

Science Fiction

  • Alien Technology, First Contact Objects
  • Data/Information (codes, coordinates, formulas)
  • Biological Threats (viruses, mutations)
  • AI Cores, Consciousness Uploads

Horror

  • Cursed Objects (dolls, mirrors, books)
  • Ritual Components (blood, relics, symbols)
  • Infection/Transformation Agents
  • Protective Talismans

Further Reading & Resources

Essential Books

  • 20 Master Plots - Ronald Tobias (1993)
  • The Art of Dramatic Writing - Lajos Egri (1946)
  • Plot & Structure - James Scott Bell (2004)

Online Resources